Escape the Classroom! TESOL EVO 2020
Welcome to all of you interested in the 2020 TESOL Electronic Village Online (EVO) session on Escape the Classroom! (EtC!) This will be a 5-week hands-on set of online workshops about using Escape Rooms in language teaching and learning (with a focus on ELT, but the content can be adapted to other languages). please watch the video (below) for an introduction to the session:
What is an Escape room?
Watch Scott Nicholson’s video below for a clear introduction to Escape Rooms.
0:01 escape rooms101| 0:30 What is an Escape Room? | 1:05 What makes Escape Rooms fun | 2:24 What happens ahead of time | 5:52 What happens inside the room? |13:47 What happens where the game is over?
How do you use Escape rooms in ELT?
For an introduction to Escape Rooms and how they can be used for language learning and teaching, listen to the #mfltwitterati podcast episode 8 (the section on Escape Rooms starts at minute 26:05), in which a number of language teachers talk about how they use Escape Room activities in the classroom, and features an interview with one of our moderators.
How much time do I need?
We estimate you will need a minimum of 3-5 hours per week to engage with the content, complete the weekly tasks, and participate actively in the discussions. However, you will need more time if you decide to follow more than one thread (there are three). You will get the most out of these workshops if you are an active participant, and learn with others as the weeks progress. However, if this is not possible, the content will be available later and has been designed for self-study.
Where is the syllabus?
You can see details of what we are planning for the the Escape the Classroom! below. In January 2020, this page will become the portal into session, and the links below will lead you to the weekly content:
Week 1 (Jan 11 – 18, 2020)
This week, you will join our EtC! SLACK discussion space and introduce yourselves; you will be encouraged to choose an online tool to use during the session, which will act as your personal learning space for the duration of the EVO session; you are invited to watch a recording of the kick-off introductory webinar (Sunday 12th January @ 4pm UTC) where the concept of using Escape Rooms in language teaching and learning was developed, and where there was an opportunity to meet the session moderators and ask questions about the upcoming weeks. Find out more by clicking the link below:
Week 2 (Jan 19 – 25, 2020)
We are dividing the Escape the Classroom! (EtC!) EVO session into three different threads/streams, each exploring different aspects of Escape Rooms for language teaching and learning. You can choose the one(s) you are most interested in and follow this during the EVO session. Feel free to join all three, but only if you have time – remember, that you need to be an active participant in order to get the most out of this, and you will require to have enough time (estimated 3-5 hours per week) to explore each thread.
- Live Escape Rooms Week 2 (Puzzles. Locks, & Cyphers)
- Escape Room Board Games Week 2 (Most common Board Games)
- Digital Escape Room Games Week 2 (2D Digital Escape Rooms)
Week 3 (26 Jan – 1 Feb 2020)
- Live Escape Rooms Week 3 (Storytelling)
- Escape Room Board Games Week 3 (App connected Board Games)
- Digital Escape Room Games Week 3 (360º Escape Rooms)
Week 4 (2-8 Feb 2020)
- Live Escape Rooms Week 4 (Game Design)
- Escape Room Board Games Week 4 (Board Game Design)
- Digital Escape Room Games Week 4 (Developing your Escape Room)
Week 5 (9-15 Feb 2020)
A this is the final week, there are live sessions for each thread, and one final live session for all participants on the final day of EVO 2020.
This week, you will be finishing off your activities / projects and are encouraged to meet at the beginning of week / share what you are planning in escaperoomelt.slack.com to receive feedback.
- Live Escape Rooms Week 5 (Sharing Live Escape Room Projects)
- Escape Room Board Games Week 5 (Sharing Escape Room Board Game Projects)
- Digital Escape Room Games Week 5 (Sharing Digital Escape Room Projects)
That’s all folks! Stay in touch and share your ideas and findings via our Slack community.